How to read the tiers
The original ranking weighs maximum damage, range, area coverage, the cash needed to reach that output and utility such as farming or blocking. A low-ranked cheap opener can still be useful before an expensive S-tier unit reaches its final upgrade. Rarity and trade value are separate questions.
The tier tables below preserve the creator’s original assignments. The explanation column summarizes its reasoning; where later evidence changes the reading, the follow-up section makes that explicit.
S tier — high ceilings and specialist utility
Scroll the table horizontally to see all columns →
| Unit | Why it appears here in the October 9 ranking |
|---|---|
| TV Spider | Very high stated splash damage. The original range reading needs the later correction below. |
| Upgraded Brute Prototype | High area damage, offset by a very expensive path to maximum level. |
| Upgraded Videotapper Prototype | Strong damage and range; its final attack-speed upgrade matters. |
| Titan Cinemaman | High splash damage for clustered enemies, with a costly late-game build. |
| Titan Cameraman | A comparatively affordable carry; the final upgrade sharply improves damage. |
| Jetpack Cameraman | High single-target output and a cheap placement, with paid-pack acquisition. |
| Engineer Cameraman | Powerful maximum-level helpers, but earlier helpers block rather than deal damage. |
A tier — strong roles with trade-offs
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| Unit | Creator’s reasoning |
|---|---|
| Glitch Cameraman | Strong late damage for its upgrade cost; the last upgrade is a major jump. |
| Upgraded Titan Speakerman | Area damage carry whose cash requirements delay its peak. |
| TV Woman | Burning area damage, with rare Woman Crate acquisition. |
| Speakerwoman | Strong damage from a win-drop crate; useful when built in numbers. |
| Camera Spider | Good stated damage and range, though acquiring it takes gems. |
| Ninja Cameraman | Cheap early defense; an opener rather than a late-game damage ceiling. |
| Scientist Cameraman | A cash farm, so direct damage is the wrong comparison. |
B tier — usable carries and supporting tools
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| Unit | Creator’s reasoning |
|---|---|
| Laser Cameraman Car | A cheaper carry whose final upgrade adds damage and range. |
| Large Scientist Cameraman | Area damage; despite the name, it does not farm cash. |
| Titan Speakerman | Relatively economical damage, below stronger late carries. |
| Titan TV Man | Area damage with a high total upgrade bill for its output. |
| Large TV Man | Accessible area support for an early roster. |
| Camera Helicopter | Helper health provides blocking utility rather than headline damage. |
C tier — limited damage or narrower jobs
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| Unit | Creator’s reasoning |
|---|---|
| Large Cameraman | Modest maximum damage compared with Insane carries. |
| Dark Camerawoman | Long attack range, but low maximum damage in this comparison. |
| Speaker Spider | The common Spider Crate outcome, with limited late-game damage. |
| Large Speakerman | Lower damage and range than stronger large-unit options. |
| Popcorn Cameraman | A smaller cash farm; its utility is economic rather than offensive. |
D tier — starter options in this comparison
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| Unit | Role within this ranking |
|---|---|
| TV Man | Starter damage; distinct from Titan TV Man. |
| Car Speakerman | Early roster filler, outscaled by stronger carries. |
| Brown Cameraman | Basic starting damage. |
| Speakerman | Basic starting damage. |
| Cameraman | Basic starting damage. |
What the later Insane review changes
The October 12 review of 20 wins gives a different kind of evidence from a stat-card ranking:
- Laser Cameraman Car: the author reports two Insane wins using it as the main damage source without Mythics. B tier does not mean incapable of carrying.
- Speakerwoman: the review describes a Desert win with about 11 maxed copies and no Scientist. An economy unit was not mandatory in that example.
- Titan Cinemaman: appeared in five wins in that sample. That is a sample count, not its win rate across the game.
- Large Cameraman: was an opener in the author’s Insane examples, while three Hard wins used it alone. Difficulty changes the comparison.
- TV Spider: the later account distinguishes 40 walking range from 20 attack range. It reports no located Insane win for TV Spider, Camera Spider or Dark Camerawoman. That absence does not prove they cannot win.
This follow-up is why TV Spider’s S placement should be read as the earlier author’s high stat ceiling, not as the most established Insane choice. The newer acquisition discussion at 6:51 repeats the range correction.
Choose for the job you need now
For an opener, prioritize affordable damage that actually covers the early path. For a carry, check whether your current economy can fund its important upgrades before the defense fails. For farming, compare how many waves remain before the investment can return its cost. The wave strategy applies those decisions to a full run.
If a unit is missing from your inventory, use the acquisition routes. A ranking does not make an unavailable rotation, rare win drop or gem pull immediately obtainable.
Source scope
Both recordings are by Vaulted Values X. The October 9 ranking predates the October 12 follow-up and later updates may alter costs or behavior. The creator’s written tier assignments, supplied transcripts and selected original-player frames were checked, including the later TV Spider panel showing separate attack and walking ranges. These remain attributed historical reports; this wiki has not performed the described runs.
